Translations:Basic editing/41/en and Translations:Basic editing/42/en: Difference between pages

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=== moving and nudging items ===
Well, copying and pasting was easy, but I need help! I pasted the item and now its out of sync with everything else, it sounds too early or too late. Or, outlining the situation at the beginning, whatever someone else played is not quite on time. How to fix this?
Again, if we do have one single item, the best course of action is to first split the item right at the places that we need (when correcting timing for individual notes it will be split into many small bits), then we can use the following commands, all based on the numpad keys (they work when it is enabled):
*move selected items left or right: numpad 4 and 6 respectively
*move selected items up or down one track: numpad 8 and 2 respectively
remember that in REAPER, nudging is relative to the screen display. For example, if you are zoomed in horizontally very closely on an item, (800 thousand pixels per second for example) then nudging left or right will move or slide it backward or forward thru a much smaller unit of time than if the view was zoomed out to the full project at 23 thousand pixels per second.

Latest revision as of 05:42, 3 June 2023

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=== moving and nudging items ===

Well, copying and pasting was easy, but I need help! I pasted the item and now its out of sync with everything else, it sounds too early or too late. Or, outlining the situation at the beginning, whatever someone else played is not quite on time. How to fix this? Again, if we do have one single item, the best course of action is to first split the item right at the places that we need (when correcting timing for individual notes it will be split into many small bits), then we can use the following commands, all based on the numpad keys (they work when it is enabled):

  • move selected items left or right: numpad 4 and 6 respectively
  • move selected items up or down one track: numpad 8 and 2 respectively

remember that in REAPER, nudging is relative to the screen display. For example, if you are zoomed in horizontally very closely on an item, (800 thousand pixels per second for example) then nudging left or right will move or slide it backward or forward thru a much smaller unit of time than if the view was zoomed out to the full project at 23 thousand pixels per second.