Editing midi in reaper using osara
- 1 introduction and a brief concept explanation
- 2 editing midi notes in reaper
- 3 patch and bank changes
introduction and a brief concept explanation
In most digital audio workstations, midi can work alongside audio, or in conjunction with audio. This is because there are a number of resources and tools available to produce great sounding arrangements using midi, and you might want to record a live, real instrument to supplement the song you are producing. The user guide has got some of the common hthings some folks are used to, some behaviors if you will, in other software based editors like qws, and you should go here if you want to hear your keyboard coming through as you play it and here if you want to control some basic parameters like pan and volume of a track . We will deal with patches and other things in a little while . Lastly, go here if you want to have a gm compatible synth (for the more tech-inclined users).
For now though, there are two main ways that midi is used in modern digital audio workstations.
- by using an external synth or keyboard or midi module, any hardware that can produce sound based on midi and then recording the audio directly from that equipment. For Configuration basics to get your midi devices working in reaper, check out the article on Enabling Midi Devices if you haven't done so already and the one mentioned at the top of this section. Also check out this procedure for recording the sound directly from your keyboard when using midi
- By using a virtual instrument inserted as an effect in a track. You need to have for this any kind of virtual instruments or instrument libraries as they are called and will still need any kind of midi device for input.
Note. If you just want to have midi played back by using a system installed synthesizer (such as the default Microsoft gs wave table synth or an external keyboard) select the track that has midi in it, then press alt plus applications key, and then arrow up once. You should have a submenu called midi output. From there you can select the hardware midi output to use.
The second option is becoming very popular nowadays because of the higher quality and flexibility of the libraries and instruments. Which means that a great majority of those instruments are no longer gm compatible and also usually have a few, very few or even just one kind of instrument, since they are usually specialized, responding to very specific needs. SO the more virtual instruments you might want to have per song, the more ram you will need.
Before continuing, make sure that the following is set.
- Under Editing Behavior>midi editor, the Behavior for "open items in built-in MIDI editor": should be: Open the clicked MIDI item only
- Active MIDI item follows selection changes in arrange view. Should be checked.
- Only MIDI items on the same track as the active item are editable. Checked
from the midi editor, you should set those options too, by opening any midi item as described on the first couple of steps here if you don't know how, and then pressing alt plus O once the editor is open.
- Allow MIDI note edit to extend the media item: checked.
- Sync editor transport to project transport : checked
- note preview submenu: all options checked
the grid concept
one of the ways audio and especially midi is being edited in many modern programs uses what is called a grid, which is just a visual representation in timing. It looks just like a square grid , composed of vertical bar lines, which are the equivalent of.. you guessed it, musical bars. In reaper you have different grid divissions which will let you move notes, adjust their duration, or quantize them to different rhythm values. For this you must always set first the grid size (or grid unit), and then perform the desired operation. Common rhythm values follow. You will notice that they just divide musical bars by a certain amount.
|grid unit size (division type||time signature||corresponding note value|
|1/2||4/4||half note, or minim|
|1/4||4/4||quarter note, or crotchet|
|1/12||4/4||one third of a quaver (useful for eight note triplets)|
|1||6/8||a whole bar in 6/8 time, which can be translated as a doted half note or a dotted minim.|
As you see, setting the grid to a certain amount is always dependent on the time signature, not on the strict value that is mentioned or specified. Whenever you set grid units to a specified size, any actions that depend on the grid (move audio items by grid size, move notes or cursor to next grid unit ECT) will perform and affect notes by that amount. for example You could probably set the grid to 1/2 and move audio items by that distance sooner (left) or later (right) during playback, when editing. You can set the midi grid to different sizes or divisions, by using the upper numeric row on the keyboard once you are in the midi editor. Those actions do have the equivalents already calculated for you. you can also set them for audio separately
editing midi notes in reaper
Piano Roll View
Reaper comes with its built in midi editor. It has two usable views. This one which is described is called piano roll view. the event list view will be described later. You can work on one midi item at a time. To edit a midi item that you have recorded, follow this general procedure:
- First select the midi item with control left or right arrows, respectively.
- Bind or invoque the action named, Item: Open in built-in MIDI editor (set default behavior in preferences) (I have set this to control plus w)
- Once the midi item has been opened, you will be in the piano roll view by default.
- You can then use the actions (bound to the arrow keys and shift and the arrow keys) to move by chord or note. Osara makes a distinction between notes and chords since there can be many notes in the same place or beat, sounding simultaneously. And you can select or manipulate all of them or just some. Usually every isolated note is technically considered a chord. You should hear the notes or chords when you are moving being played through your keyboard, synth or virtual instrument.
- you can then use any of the actions that perform the operation you want. Delete, move copy, ETC. selected notes, quantice. Don't forget to set the grid size first!
- When you are done editing, press escape to close the midi editor window, otherwise it will remain open and sometimes will make some midi items not be editable, plus take up some space!
Normally, the midi editor will focus or be directly on the bar that you have last paused or placed the cursor. If this however is not the case, you can use the page up and down keys in the midi editor to move forward or backwards by measures respectively. You can also use OSARA: Report edit/play cursor position bound to command/control shift j to check where you are directly within the midi editor.
Lastly, remember that reaper has different various midi recording modes that you can use to your advantage. For example, you can use the overdub mode to record fader movements, or pedal sustain events as the track is playing which are just midi control messages for situations on which you only have a portable, smaller midi controller available.
changing propperties for one or more notes
there will be times when you wish to move a note to a very specific desired location, to extend or shorten its length, to even change the channel it is played on, or to change the pitch, or strength (velocity). Of course, all of those things can be done by using actions that you have bound to keys (usually and by default the numpad keys) to achieve all of this, but if for one you know the value, and wish to be very specific about it, you can select any note and then press control plus f2 on it to open the note properties dialog. The guide has more information on some useful actions. When clicking or dragging is mentioned on that section, you can usually accomplish the ssame by selecting all notes and then opening the note properties dialog instead, so yes you can absolutely select many notes (using shift and the arrows) and then open the properties dialog to change them all to the same length or put them all in the same position, or even use multiplier values like *2 for example, to double the current length of each note regardless of the value it has now.
using the event list
Once inside the midi editor, pressing alt plus 3 will bring the event list which will let you have a finer control when editing any note or parameter.
This list is accessible with NVDA. All columns will be read as they should. The only current drawback is that there is unfortunately no way to move the focused NVDA selection to the current sounding note, or to the last place that you were on when editing in the piano roll view. However, you can memorize the approximate position and you can use the page up and down keys to quickly scroll through the list. Pressing the applications key on any item of that list will bring up a menu which will let you do a number of tasks including adjusting properties for midi cc's and notes (the dialog that comes up for notes is exactly the same one you can access from the piano roll view described earlier). When you are done editing a cc event, you can go back to the default piano roll view by pressing alt plus number one of the upper numeric row.
Midi Step recording or step input in reaper
Many times it is desirable to input notes that consist of a complex rhythmic figure in step time rather than playing them in real time. This method can prevent the need to clean up sloppy playing that results from executing complex figures at high speed. Besides the procedure described in the manual, the following instructions are designed to let you enter a complex rhythmic figure in a short amount of time with a minimum of mistakes:
- Make a time selection.
- Insert a midi Item which corresponds to that time selection on the desired track (can be a new or an existing armed one) by using the insert menu, then select the item you just inserted.
- Enter the MIDI Editor with CTRL Alt E (assigned by default) for this track.
- Use the Applications Key and choose Use All Inputs for Step Recording. Ensure you undo this choice after you are done with step recording. This is particularly important if you intend to continue entering MIDI data conventionally on the same track.
- Now, you use the upper numeric row keys to determine grid division and combine these with the CTRL key to determine note length. Having made those choices play the notes or chord you want.
- To join notes together, select the two notes with Shift and Arrow until the notes you want are selected and hit J.
To start a pattern with a rest on the initial downbeat of the first bar of your pattern you Set both note length and grid division to the same value. , then you advance by grid division using actions bound to either CTRL Shift Right Arrow, or CTR:L Numpad 6 with Numlock ON. For this example, we’ll say that the objective is to place an eighth rest on the first downbeat. In other words, beat one of the bar.
- Set both note length and grid division to an 8th note.
- Advance the cursor one eighth note by pressing either CTRL Shift Right Arrow or CTRL Numpad 6 with Numlock ON.
- Confirm your position by pressing CTRL Shift J. You should be at beat 1 50%. At this point, set your note length and grid division as desired to begin inserting notes or chords.
NOTE: You can copy and paste (for repetitions of a pattern) and can even transpose notes, chords or entire repetitions as desired.
(Special thanks to Gianluca Apollaro for largely contributing to the information in this section)
patch and bank changes
(editors note: please clean this up, its from an old e-mail from the rwp list)
This procedure depends on the instrument. If you have a virtual instrument (vst) loaded, you can usually change patches straight from your keyboard, which is acting as
a controller in this case, assuming that your vst supports the standard program and bank change messages it will respond as it should. For me this is the easiest setup. You simply load your vst and control everything from your midi keyboard or controller.
For the other way, which is using the sound from the external synth or keyboard itself, or for midi control messages when there is no external controller available the procedure is a bit more involved. There are two ways to access a plug-in that allows you to change patches and banks but they show the same options. You can either:
- insert the effect called reaControl into the midi track or
- Press control applications on it, then select show/hide midi track controls
In both cases the effect called reaControlMidi will be added to the track. And in the case of having a virtual instrument inserted that responds to the standard midi messages, the reaControlMidi effect should be the first one in the fx chain list, by moving it up or inserting it first, before the virtual instrument. Good news is that it is pretty accessible. This plug-in is used because reaper has
no native support for sending control messages to external midi modules or hardware or vsts... and also because you can work with those parameters at will, changing patches or banks or parameters by using automation
Rea Control Midi description
When Rea Control Midi is inserted, opening the fx chain or fx dialog by pressing the f key on the selected track will bring a window with chekboxes that allow you to send control messages, bank and patch change messages. They have to be checked otherwise controls (such as sliders and combo boxes) will not move and even if you put values on the edit boxes those messages do not get sent. The rest of the options are just settings for the behavior of the reaControl vst. (note: some of those checkboxes just say "enable" before the corresponding group of controls, or parameters and thus are not propperly labelled). However, you can get an idea because NVDA will read the group of parameters you are about to control, for example: "bank/program select grouping: Enable check box not checked"
You can also, load a patch list or reabank file or convert from a .ins file if you have one that is specific to your keyboard by using the "load file" button. You can look into the reaper stash at the reaper website for reaBank files. That way you can select things from combo boxes with patch names instead of having to type in all of those values. And that would be pretty much it.
Also, make sure that your keyboard has or is set to a multiTimbral mode, where it can send and receive data from every midi channel at the same time and that you select one midi channel per instrument. I say this because Korg has a way of working that I never liked. In program mode for instance, you have only two channels that respond to external midi messages, which are channel 2 I believe which plays the current program or patch you have selected at a given time. and another which is the drumtrack channel but I don't think it is 10 anymore. Then in combi mode you have just.. the same thing, plus another channel which is the arpeggiator channel and .. that option is a bit silly because it enables a channel to have two different patches into one, according to ranges you have set. The one that works is simply, sequencer mode. There everything responds as it really should. You should make sure too that only one track is armed and monitoring, because you then can create double parts on instruments you did not intend when recording.
editing of control messages
in reaper there are two main accessible ways to edit control change messages, or midi cc as reaper calls it. Those can be anything from volume or pan changes on a midi item, to piano sustain events and so on. Unfortunately, they are quite involved since osara does not yet report cc events as you select or move through them. There are also no real commands for moving to next or previous cc event. Still, you can get some use from reaper's cc editing features.
using the cc lane
once you open an item in reaper's built in midi editor, you can press f4 and bind the following (suggested) actions to keys:
- CC: Next CC lane
- CC: Previous CC lane
- Edit: Increase value a little bit for CC events
- Edit: Decrease value a little bit for CC events
- Edit: Move CC events left by grid, Edit: Move CC events right by grid
- pixel movement actions are also available, but they are not as reliable and would depend on your horizontal zoom levels. (note: apparently reliability and accuracy of these has improved on latest reaper version)
- Edit: Select all CC events under selected notes
- Edit: Select all CC events in time selection (in last clicked CC lane)
When you are back in the midi editor, you can use object nav and you will arrive at an unlabeled combo box (its the first one reported by NVDA). Clicking the combo box with the mouse and then using the arrow keys will let you quickly select a cc lane to edit or draw events on. If the lane does contain data already in it, a bullet sign, a • will be spoken before the name of the lane, for example: combo box •Velocity collapsed. Focusing the lane will unfortunately cause the main editor window to lose focus so when you are done selecting a lane, you have to alt tab away and then to reaper again. Even if you close the midi editor the last selected lane will be preserved, even across projects so you probably will not have to change it that often. You can insert cc events manually as well, even by using a controller as the file is playing which would be the equivalent of drawing. If you know which lane you are on at the time and do not want to use object navigation you can then use the previous and next cc lane commands.
Although really if you find that only a part of the song did not have sustain events at the right places, your best bet is to use the select cc events in time selection or select cc events under selected notes and either move them until you are satisfied, or change their values with the commands, or finally erase those events and record them again.